expert rule
CueTip: An Interactive and Explainable Physics-aware Pool Assistant
Memery, Sean, Denamganai, Kevin, Zhang, Jiaxin, Tu, Zehai, Guo, Yiwen, Subr, Kartic
We present an interactive and explainable automated coaching assistant called CueTip for a variant of pool/billiards. CueTip's novelty lies in its combination of three features: a natural-language interface, an ability to perform contextual, physics-aware reasoning, and that its explanations are rooted in a set of predetermined guidelines developed by domain experts. We instrument a physics simulator so that it generates event traces in natural language alongside traditional state traces. Event traces lend themselves to interpretation by language models, which serve as the interface to our assistant. We design and train a neural adaptor that decouples tactical choices made by CueTip from its interactivity and explainability allowing it to be reconfigured to mimic any pool playing agent. Our experiments show that CueTip enables contextual query-based assistance and explanations while maintaining the strength of the agent in terms of win rate (improving it in some situations). The explanations generated by CueTip are physically-aware and grounded in the expert rules and are therefore more reliable.
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- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.94)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (0.93)
FI-CBL: A Probabilistic Method for Concept-Based Learning with Expert Rules
Utkin, Lev V., Konstantinov, Andrei V., Kirpichenko, Stanislav R.
A method for solving concept-based learning (CBL) problem is proposed. The main idea behind the method is to divide each concept-annotated image into patches, to transform the patches into embeddings by using an autoencoder, and to cluster the embeddings assuming that each cluster will mainly contain embeddings of patches with certain concepts. To find concepts of a new image, the method implements the frequentist inference by computing prior and posterior probabilities of concepts based on rates of patches from images with certain values of the concepts. Therefore, the proposed method is called the Frequentist Inference CBL (FI-CBL). FI-CBL allows us to incorporate the expert rules in the form of logic functions into the inference procedure. An idea behind the incorporation is to update prior and conditional probabilities of concepts to satisfy the rules. The method is transparent because it has an explicit sequence of probabilistic calculations and a clear frequency interpretation. Numerical experiments show that FI-CBL outperforms the concept bottleneck model in cases when the number of training data is small. The code of proposed algorithms is publicly available.
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty > Bayesian Inference (0.70)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (0.70)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.46)
Incorporating Expert Rules into Neural Networks in the Framework of Concept-Based Learning
Konstantinov, Andrei V., Utkin, Lev V.
A problem of incorporating the expert rules into machine learning models for extending the concept-based learning is formulated in the paper. It is proposed how to combine logical rules and neural networks predicting the concept probabilities. The first idea behind the combination is to form constraints for a joint probability distribution over all combinations of concept values to satisfy the expert rules. The second idea is to represent a feasible set of probability distributions in the form of a convex polytope and to use its vertices or faces. We provide several approaches for solving the stated problem and for training neural networks which guarantee that the output probabilities of concepts would not violate the expert rules. The solution of the problem can be viewed as a way for combining the inductive and deductive learning. Expert rules are used in a broader sense when any logical function that connects concepts and class labels or just concepts with each other can be regarded as a rule. This feature significantly expands the class of the proposed results. Numerical examples illustrate the approaches. The code of proposed algorithms is publicly available.
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Wavelet-based Temporal Forecasting Models of Human Activities for Anomaly Detection
Fernandez-Carmona, Manuel, Bellotto, Nicola
This paper presents a novel approach for temporal modelling of long-term human activities based on wavelet transforms. The model is applied to binary smart-home sensors to forecast their signals, which are used then as temporal priors to infer anomalies in office and Active & Assisted Living (AAL) scenarios. Such inference is performed by a new extension of Hybrid Markov Logic Networks (HMLNs) that merges different anomaly indicators, including activity levels detected by sensors, expert rules and the new temporal models. The latter in particular allow the inference system to discover deviations from long-term activity patterns, which cannot by detected by simpler frequency-based models. Two new publicly available datasets were collected using several smart-sensors to evaluate the wavelet-based temporal models and their application to signal forecasting and anomaly detection. The experimental results show the effectiveness of the proposed techniques and their successful application to detect unexpected activities in office and AAL settings.
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- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (1.00)
Challenging Human Supremacy in Skat
Edelkamp, Stefan (King's College London)
After impressive successes in deterministic and fully-observable board games to significantly outclass humans, game playing research shifts towards non-deterministic and imperfect information card games, where humans are still persistently better. In this paper we devise a player that challenges human supremacy in Skat. We provide a complete player for playing selected variants of the game, with effective solutions for bidding and Skat putting, extracting knowledge from several million games. For trick play we combine expert rules with engineered tree exploration for optimal open card play. For dealing with uncertainty especially in Ouvert games we search the belief space.
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- Europe > United Kingdom > England > Greater London > London (0.04)
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